The Pathway to Integrating Virtual Reality in Education

Like in math class, the numbers say it all. According to a recent GfK survey commissioned by Samsung, 85 percent of teachers agreed that virtual reality (VR) would have a positive effect on their students. However, only two percent are currently tapping into its benefits. While educators are interested in the idea of virtual reality in education, many are unfamiliar with how to go about developing engaging and immersive VR content. Though a strong desire exists, a clear pathway to integrating virtual reality into the current curriculum is still very much needed — and a lot simpler than many think.

Impact

With a wide range of ways to engage with virtual reality that are available — such as headsets, online videos and applications — this technology can become yet another tool in an educator’s arsenal for helping students grasp concepts and master a variety of subjects. EdTech Magazine predicts that virtual reality will revolutionize education. While it can be used to take students on virtual field trips to foreign and faraway places, it offers students so much more ­— it creates excitement about learning. For the first time in history, students can physically see inside an atom, migrate upstream with a school of salmon or explore the ruins of ancient Rome for themselves, rather than just read about it an outdated textbook. By (almost) literally jumping into their lessons, students not only achieve a deeper understanding of the subject, but also gain the motivation and passion to pursue it further.

This full article originally appeared on Samsung Insights and is authored by David Gilbert.

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